I miss when video game companies made video games and not “not live service models.”
I swore that Bungie was dead to me the moment they walked back their plans to carry player gear over from D1 to D2. Every single thing I’ve ever learned about D2 has been secondhand and it has all completely validated that decision.
Man, I was hooked for a long time before I woke up and smelled the business model. I haven’t touched it in years, but I do miss the lore. Always thought it was their strong suit. Maybe they can set a better, non-live-service game in the same universe, but this is Bungie. Not gonna happen…
I bought the Destiny PS4 when the game launched. I knew I was basically signing up for World of Halocraft and all the bs that comes with it.
But what did surprise me was how poor the execution was. Every single DLC made all the previous gear/items COMPLETELY USELESS.
Yeah. I quit when a green floor item was a higher light level than the legendary yellow emperor launcher.
It was so liberating to just… uninstall and never look back, lol
isn’t this how MMOs work ? you’re asking for horizontal fearing which is less traditionally(GW2 does it) but most MMOs do not.
FFXIV also kinda avoids this as well, if you grind for endgame gear it tends to carry you to a little over the halfway point or to the end of the next expansion before the patch cycles start. Like gear from 7.55 (last patch of old expansion) should carry you through most of 8.0 (new expansion launch).
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Not exactly. Did you play the first seasons? Basically every dlc there were items you’d farm to buy gear (or something it’s been a decade now and I forget) that became completely obsolete when the next dlc came out.
Most rpgs you can sell those items. But in Destiny you had to delete them.
I played tf out of MMOs. It wouldn’t have stood out to me if it was at all a typical experience.
How many times did they “sunset” gear over the years?
4 or 5? I’m surprised they kept doing it with how much it seemed to alienate the player base every time
Thank goodness they didn’t over deliver.
I am so spiteful that the upper/middle management destroyed a game with so much potential just to chase MTX and bonuses.
Y’all ate slop so they slopped it up even more.
God forbid a gamer enjoy playing a video game and hope a studio learns from their mistakes.
What mistake? They made decisions that resulted in more money for them and learned that they could get away with it for years
That mistake? You might want to take a look at recent Bungie news if you think that their mistakes didn’t cost them their fan base.
The people in charge don’t care, they already have the money
Are you trying to make a point or just trolling? The only thing I can think of is you are trying to make the case that it is the fault of the players and not the studio that the game didn’t survive.
Fool me once shame on you, fool me consistently for a fucking decade and yeah actually that’s on me
Correct me if I’m being ignorant here but I don’t know if there’s ever been a single company that’s pulled itself out of a long line of degenerate business practices
The two off the top of my head would be No Man’s Sky and R6 Seige.
No Man’s Sky: https://imkingginger.substack.com/p/the-decade-long-journey-of-no-mans
Not sure how R6 is doing currently, but at one point they had a decent resurgence after they finally doubled down on improving the game.
These don’t match the exact scenario of Bungie, but they work as evidence that a studio CAN create something great out of something mediocre.
NMS never had endless DLCs and microtransactions
To be fair to Hello Games I’m pretty sure that Sony breathing down their necks for the release of No Man’s Sky really screwed them over during initial development. They had to rush big time and it was a huge increase in scope from their previous titles. Definitely not trying to undermine them though, NMS is a pretty great game now, especially compared to how rocky the start was.
As for R6 I remember hearing pretty recently there was a huge hacking incident that lead to players getting free shit en masse and effectively flipped the game economy on its head. I don’t know how they handled the fallout from that but considering it’s Ubisoft I doubt they learned anything substantial. Though if there’s one inadvertently good thing they did it was kicking off the Stop Killing Games movement by shutting down servers for The Crew.
With NMS, there was also a case of massive overpromising. It’s a fuckup of Sean Murray, which he did learn a lot from, so kudos to him.
Afaik, what happened is they had certain systems being developed that were planned to be in the game but ultimately got cut. He, on the other hand, was talking to the media as if they were coming. That all was technically not a lie, because at the time they were coming. But if you cut them before release, it sure as hell will result in a massive disappointment. And it sure doesn’t help that they lied about multi-player being in the game after the release.
Many of the systems did eventually come with updates. Nowadays, it’s pretty much the game they promised.
It has its issues, but I don’t regret playing it. It was fun, and I still hop on sometimes to check out new expeditions.
Destiny was the tits though. I didnt play much of 2 because life got in the way, but the core gameplay was satisfying and silky-smooth.
Now that they’ve given up on it they are going to open it up to Linux, right?
Destiny 2 died a long time ago. Sure people were playing with its corpse but they’re finally getting bored with that too. Shame bc there’s a lot of fun stuff in there (especially the stuff they ripped away from their paying customers already) that will go away forever.
Died when they decided to put the onus of their development debt onto paying customers and throw shit they paid for in the trash.
Dude I distinctly remember the day I logged back on after a few months away to find entire planets just removed. Literally played for 5 minutes until I got mad and haven’t been back since.
I had a friend trying to get me into the game. I was like, the game has been out for years, surely they have a ton of old content to play through.
Nope, they just deleted a ton of it. My friend’s reasoning? I kid you not: The game got too big.
I still bought in, only to find ALL of the hostile anti consumer practices, and then some more I’d never even seen before. Separate dungeon keys sold separately. Holy shit that same was so trash. What a waste of money. Whoever came up with and greenlit those business practices should be put on a public list.
Warframe gonna get a shit ton of new players.
Bungie believes they’ll play Marathon. lol
Oh, it’s already been more than a year since Destiny players hopped to Warframe.
Destiny 2’s online has not been what it used to be for quite a while now. And why would it be when Bungie managed to break the main gameloop and then proceed to not fix it until literally the final update of the game?
Wake up, Tenno…
Unpopular Opinion: It should have ended after The Final Shape, not hobbled along.
Not unpopular at all. That’s precisely when I stopped.
Me: “The Final Shape, huh? Is this going to be the final expansion? I’m several DLCs behind.”
Bungie: “We’ve got another one planned. And a Star Wars crossover too.”
Me: “Oh fuck off now. Peace out.”
I bailed on Destiny 2 after Shadowkeep when they announced content vaulting and I never looked back. The writing was on the wall back then that the game will end up in a ditch. My experience with Destiny 2 is basically frozen as of Shadowkeep so it’s relatively positive but I just can’t understand how anyone could tolerate player hostile decisions Bungie has made over the years. Here is Aztecross’ video explaining some of them including pay to win elements. His video is already two years old so I’m sure even more nonsense has been added to the game since. Destiny franchise started out as something special but it died as a horrific heap of anticonsumer garbage due to unchecked greed of a corporation. https://www.youtube.com/watch?v=nsIdPWB2_JA
Ngl this video pissed me off so much just now that I don’t want to play any games with any microtransactions at all.
Devs will try anything to make money except making a fun game
Edit: oof. That video ended with “I’ll still buy macrotransactions quarterly. Making it stop is impossible.”
How did he get so close, yet when faced with “we are a business and have to make money”, totally caved to late stage capitalism. Destiny players are all cognitively deficient addicts. Late state capitalism is here to stay because everybody’s fucking stupid with no spine.
I bailed on D2 shortly after Curse of Osiris even though I bought the first 2 expansions. Never even played the second expansion. I think I had around 2000 hours in D1 and D2 just didn’t feel the same. I didn’t like the changes they made so I just stopped playing it altogether.
I had 4000 hours in D1 and over 6,000 hours in D2 even though I haven’t played either game since July of 2025. Edge of Fate just looked boring as hell, the portal and all the other changes they made totally turned me off from the game. I waited eagerly while they released Renegades but saw no relief to the things that bothered me. Not to mention the fact that renegades just made it look even more like Bungie had no concept of what the identity of Destiny should be. It once again just started copying other games or concepts. If I wanted to play a Star wars game, I’d play a Star wars game.
Marathon however does not appeal to me in any way. I don’t give a rat’s ass about extraction shooter games. Why they decided to pour so much time and energy into such a niche game makes no sense to me. We all know they’re going to add PVE as an add-on game mode. But that’s just it, it’s going to be an add-on. Unless it’s extremely robust and thought out and deep, it’s not going to retain players. It may attract some new ones temporarily, but that won’t last. If Bungie can’t keep up with the pace of development needed to support Destiny 2, what makes people think they’ll be able to do it for Marathon?
Marathon will never generate the revenue that Destiny 2 ever did simply because they chose such a niche game type. They can add whatever game modes they want but at the end of the day it’s still an extraction shooter and it’s primary focus will still be more on PVP in a world where there are plenty of other extraction shooter games out there that have far more players and are far more fleshed out and are far more inviting to new players of all skill ranges.
It’s a sad day indeed and a shitty way to end a 12-year franchise.
I’d love if SKG was able to get some wins before they pull the plug entirely. Allow the community to keep it running, let them restore the lost content, unlock/add cosmetics, etc etc.
A guy can dream…of essentially what games were 15-20 years ago.
If I could play the two games from start to finish right now, I probably would. As it stands, I don’t regret sitting this out.
I wouldn’t a game that is still playable call “be dead”. Destiny 2 enters the “retirement” stage.
I am eager to hear Skeletor’s opinion on this.
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Well this is called an uninformed opinion. There’s no logic behind it, that’s why you don’t know why.









