You ever see a dog that’s got its leash tangled the long way round a table leg, and it just cannot grasp what the problem is or how to fix it? It can see all the components laid out in front of it, but it’s never going to make the connection.

Obviously some dog breeds are smarter than others, ditto individual dogs - but you get the concept.

Is there an equivalent for humans? What ridiculously simple concept would have aliens facetentacling as they see us stumble around and utterly fail to reason about it?

  • jaidyn999@lemm.ee
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    1 year ago

    RPG games like Fortnite use an algorithm which tricks people into believing their skills are improving.

    When you hit a pixel, it doesn’t automatically score a hit like Space Invaders, it runs an algorithm based on the time you have been playing the game to determine the amount of damage you cause. The more you play, the more “accurate” you become.

    • ByGourou@sh.itjust.works
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      1 year ago

      This kind of thing definitly exist, usually part of adaptative difficulty where for exemple you get an invisible buff after dying so you feel like you are improving.
      But I fail to see that in fortnite since it’s a multiplayer game, only your skill and luck influence the outcome, not playtime. Fortnite isn’t an RPG either (As far as I know), so I guess you meant an other game ?

      • AeroLemming@lemm.ee
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        1 year ago

        It’s not always for the benefit of the players. Gameloft, the makers of the Asphalt mobile racing series, was caught making the AI harder during special timed events that allowed you to win extra/special stuff by beating said AI. This was obviously for the express purpose of manipulating people into playing more and even though I once loved playing Asphalt 8 & 9, I no longer touch any of their games because of how shitty and disingenuous that is.

        • ByGourou@sh.itjust.works
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          1 year ago

          I never heard of that since I stopped playing asphalt but that seems like something Gameloft would do. Gameloft really fell off, they used to make good games…

          But yeah, it can also be used badly, like making the game really easy after a purchase and then slowly go back to difficult. I don’t think I’ve heard of something like that yet, but it probably exist.