I’m not young. But 25 years after the hype, I am finally getting around to playing half life (1)! Stupidly missed the free action, but paid a few eurocents for it. They’re totally worth it! Awesome game, holds up very very well after two and a half decades!

  • Sphks@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    34
    ·
    1 year ago

    The novelty was the story in FPS. Before Half Life, all you have to do is to shoot every moving sprite and grab keys to open doors. The story was a splash screen between the levels.

    Nowadays it doesn’t look special to have a story. When I first played Half Life, my mind was blown away.

    • massive_bereavement@kbin.social
      link
      fedilink
      arrow-up
      18
      ·
      edit-2
      1 year ago

      There were a lot of FPS with story on them, like Hexen (I and II), System Shock, Ultima Underworld (although it was more of an RPG hybrid), Outlaws, Unreal, Witchaven 2, Goldeneye, Duke Nukem 3D, Blood, Rainbow Six, Dark Forces, etc…

      A lot of these had complex puzzles beyond shooting everything and colored keys, but also cutscenes, character classes, convoluted stories and extensive lore. Hell, Marathon and Marathon Durandal had incredibly complex stories and lore for what they where.

      The biggest difference was that HL was a story without cuts where there weren’t “levels” nor cutscenes, but scripted sequences to push forward the story.
      There were though “chapters” but the change between these was minimal. It was the closest to a cinematic feeling we had to the date.

      • skulkingaround@sh.itjust.works
        link
        fedilink
        arrow-up
        2
        ·
        11 months ago

        A lot of those other games played like shit compared to HL1 too. System shock 1 is pretty much unplayable by modern standards purely due to controls, just as an example.

        • TheSparrowPrince@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          I agree 100% with your System Shock 1 assessment. SS2 has been my favorite game for over 20 years, but I could never get into the first game after the mouse-look/free-look era came to fruition.

          That’s why I’ll be forever grateful to Nightdive Studios for their incredible, stunning, staggering remake of SS1. If anyone who’s curious hasn’t checked it out yet, I highly, highly recommend it!

    • FierroGamer@sh.itjust.works
      link
      fedilink
      arrow-up
      11
      ·
      1 year ago

      Maybe it’s confirmation bias of my part, but last time I played it, it was still very amazing to go through all the puzzles, not just the story, mechanically it was very well rounded, plus the ai feels really smart and all the details for the creatures’ ai makes them feel like real living beings if you’re able to notice them.

      • Ashtear@lemm.ee
        link
        fedilink
        arrow-up
        9
        ·
        1 year ago

        Indeed, the story was part of it, but the level design and the AI scripting was also a big deal in 1998. So much of today’s single-player FPS experience can be traced back to Half-Life.

    • bleistift2@feddit.de
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 year ago

      I got half life (2?) in a bundle with Portal and didn’t understand at all what the fuss was about. After the introduction, it’s running and gunning through a building, then running and gunning through sewers, then running and gunning through more buildings, then running and gunning through a street, then running and gunning in a swamp, then driving a hovercraft, then running and gunning some more, and that’s where I stopped playing.

      • kosherbacon79@lemmy.world
        link
        fedilink
        English
        arrow-up
        14
        ·
        1 year ago

        You played Half Life 2; and part of the appreciation for it comes from how well it tells the story via showing without telling. There’s no intro monologue which outright says “humanity is under the boot of alien invaders and Gordon Freeman is the only hope for humankind,” instead you hear Dr. Breen welcoming you to City 17 over large screens, see everyone wearing plain blue jumpsuit, watch them get their food from a dispensary, see a massive creature accompany troops down the street.

        The second reason that game is beloved is the source engine physics puzzles, which were revolutionary at the time.

        • bleistift2@feddit.de
          link
          fedilink
          English
          arrow-up
          9
          ·
          1 year ago

          Thanks for the reply.

          […Y]ou hear Dr. Breen welcoming you to City 17 over large screens, see everyone wearing plain blue jumpsuit, watch them get their food from a dispensary, see a massive creature accompany troops down the street.

          And I liked that! It looked like a Sci-Fi dystopia and I wanted to learn more about it. But then there was no follow-up. Just fighting endless hordes of enemies. That was very disappointing.

          • kosherbacon79@lemmy.world
            link
            fedilink
            English
            arrow-up
            5
            ·
            1 year ago

            Maybe it’s not your thing? IDK, I had a blast playing though those games (HalfLife 2 Episodes 1 & 2 as well,) they’re actually still installed on my PC because I revisit them once a year or so. It’s recommend giving it another spin if you can, there’s a decent story in there.

            • sugar_in_your_tea@sh.itjust.works
              link
              fedilink
              arrow-up
              1
              ·
              edit-2
              1 year ago

              I also bailed somewhere around halfway through, though Black Mesa had me captivated the whole time (and I’m sure HL1 would’ve as well). I got to the point where you get a new ability (intentionally vague to not spoil anything), and you use that ability to get through enemy turrets.

              I don’t dislike it, but it definitely lost whatever I really liked about the first game, which I think is a sense of urgency or something for me. In the first game, I felt like I was constantly on the run, whereas the second has a lot of breaks in the action without a clear idea of the plan. I’m guessing it’ll pick up soon, I just got a bit bored.

              I’m guessing it has a solid story, but do far it’s not quite as good as the first.

    • Aganim@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      edit-2
      1 year ago

      The novelty was the story in FPS.

      For me Unreal already filled that place. Of course HL amped it up to 11, but Unreal already had decent story elements for that time. I loved how you could track the fate of fellow survivors over multiple levels at several occasions. The lore strewn around. Reading the log of a guard who you just blew to smithereens and finding out they were handed a crap posting, making you almost feel sorry for him.

      The way and scale of how HL handed the story was absolutely novel and something else, but it most definitely wasn’t the first to include story elements.

      Before Half Life, all you have to do is to shoot every moving sprite and grab keys to open doors.

      Most definitely not true. Just from the top of my head 1997’s MDK springs to mind and the before mentioned Unreal also had nothing to do ‘with shooting sprites and collecting keys’.

    • weew@lemmy.ca
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      or the story was written out in the booklet that was included in the box…