• hikaru755@lemmy.world
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      15 hours ago

      If you see the stick as the top of your character’s head, you’d have to twist it to look left or right. Tilting it would just rotate the image you see under that mental model

      • dream_weasel@sh.itjust.works
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        11 hours ago

        I agree. But it still feels right for up and down which is the only thing at issue.

        No reason up and down can’t make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn’t mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.

        • hikaru755@lemmy.world
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          1 hour ago

          Wellllll in most driving games you accelerate and brake with the triggers though, and the left stick does nothing on the vertical axis :P

          Okay for real though, I’m not here to tell anyone how to game. Use whatever feels right for you, and having the option to invert stick axes is a great inclusivity feature I’d never argue against! I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid.

          • dream_weasel@sh.itjust.works
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            39 minutes ago

            I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid

            We have that in common.

            It seems like there’s an argument for axes of rotation to be made but I can’t find it. Or at least why a sliding window isn’t the optimal steering strategy for first person gaming but I can’t find the race.

            To be fair, I am not even (outside of flight based games like aerofighters assault once upon a time) an inverted thumb stick user…