arc raiders
Skyrim, it’s so damn mundane.
That’s because you’re playing it wrong. You see, at it’s core Skyrim is actually a puzzle game you play on the Nexus Mods website. You spend 30+ hours carefully researching, building, and tweaking the perfect pack of mods, only to immediately run out of interest in playing Skyrim once you’re finally done. The actual Skyrim installation only exists to check if you solved the puzzle correctly and it runs.
Actually. I tried Skyrim so many times and never got into it, then I decided to give it the best shot and play with a cavalcade of QoL mods. I went from a hater to a true Skyrim enjoyer. At this point, with how pessimistic I was about the game, I think with the right setup ANYONE can enjoy it.
If you manage to install the mods
Damn. I feel so seen suddenly.
The end-game lasts about 30 seconds after boot.
“Oooh, pretty sky. Ooh, wavy plants. Ooh, god rays. Alt+F4.”
anyway, back to minecraft
minecraftminesweeperFTFY.
I’m in this comment and I hate it
Real. Without my 800 mods I would‘ve never bothered finishing it. Playing/modding was probably 50/50 in terms of time spent.
I recently tried Fallout 4 based off of the same expectations. Probably didn’t even make it a quarter of the way through the main story. I was having absolutely no fun. The thing that finally killed it for me was spending 5 minutes calculating which items needed to be sold at a shop and which I should keep, then getting blown up a block later, then respawning right before I did all that inventory management.
I have the opposite opinion. I avoided it for years because of the hype (and not having proper hardware to run it).
Now I have almost 900 hours in it, and sometimes I jump in just to walk around and revisit some places.
Skyrim came out 14 years ago.
Thanks for the tip
The title of this post was, “What’s a recent game you’ve tried playing that isn’t worth the hype?”
14 years is hardly ‘recent’
Depends entirely on how you interpret the question. It could be read as “What’s a recent game you’ve tried…” (as in, a recently released game that you tried), as you’ve done, or “What’s a recent game you’ve tried…” (as in, a game you’ve tried recently) as the person you’re responding to did.
I think either interpretation is fine since the title doesn’t actually clarify either way.
ah fuck you’re absolutely right, it’s ambiguous 🤦
can it correctly be interpreted both ways grammatically though? I think only the former is actually correct.
idk. not my area. but I think they have a point, recent can only refer to the game itself, not when you played it
It is when you’re over 40.
I started gaming in the 80’s my first game was doom on a 286. Skyrim release date was recent for me and I only recently played skyrim for the first time.
The question is “What’s a recent game you’ve tried playing…?”
Not ‘What’s a recently released game you’ve tried playing…?’
Dispatch.
It goes the old telltale way of presenting fake choices that dont really matter because the optional character are being written out of team scenes mostly, one romance option is completely ignored because the devs clearly favoured the other and put her in every scene and the dispatching minigame they advertised the game with has absolutely 0 impact on anything. You could fail every dispatch, only do the mandatory ones and nothing would change.
Just played through Doom: Eternal cause it was on sale for 4€ a bit back. The entire time I was wishing I was playing Doom 2016…
The new Doom games are all very different from each other. I liked what Doom 2016 was doing (even if it got repetitive) but really didn’t enjoy Eternal because the constant juggling didn’t sit with me. I haven’t tried Dark Ages but it seems like it’s doing something between 2016 and Eternal (not quite use what you want and not quite always juggle) while also adding its own dimension with the mix of melee and guns.
I would never recommend each Doom title based on the last title. But it doesn’t mean I don’t like what they’re doing. I think it’s brave to do its own thing instead of doing what is expected.
Dungeons and Dragons 5e is less fun than 3.5e IMO.
There was more of a sense of character progression, and ability differentiation in 3.5e.
5e achieves balance by flattening the power curve.
For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20
In 3.5e, a level 20 fighter’s attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).
All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.
I think this is one of the reasons why Pathfinder 2e has been doing so well.
It’s a middle ish ground and it feels good to progress.
My current issues with it are how underpowered the items are. So boring.
Heartbreaking that they decided static item attack rolls and DCs was a good idea. It’s my biggest gripe with the system. Some items, like the Holy Avenger, subvert this and are pretty good, but most items suuuuuck the instant you outlevel them. Like, Sparkblade is cool, who doesn’t like chain swordbeams? Anyone over level 4, aparrently, because every creature you come across has learned to dodge lightning from that sword in particular
I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.
The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.
Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.
I absolutely agree with you, I got to a point where I had solved the “main” puzzle, but was struggling to complete other puzzles (that I knew the solution to) simply due to room draws.
I wanted to love the game, but it held itself back on the RNG design. It can be so detrimental to the game that I wouldn’t recommend it to most people.
Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.
It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.
I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.
Check out Seance of Blake Manor, doesn’t have the rng
It’s funny, I literally downloaded that one last night.
The game makers had no respect for players’ time.
I don’t know that game, but the importance of respecting the player’s time cannot be overstated.
I wish more game makers understood this and prioritized it accordingly.
It’s a huge part of why I quit Destiny 2 entirely. A game that doesn’t respect the player’s time and pads it with RNG on top of RNG to extend playtime feels awful.
Prey. It’s inferior to the older Dishonored games in pretty much every aspect.
Wild, I had the opposite experience, I loved Prey (I also love the Dishonored games). What stuff did you end up not liking about Prey?
You know, one man’s trash is another man’s treasure. I’d say Clair Obscur: Expedition 33 is worth playing for a lot of reasons, but I think it’s got huge fundamental issues in both its combat and narrative design; it’s still on the short list for most outlets’ game of the year awards this year. Hades just got a sequel, and I didn’t even care for the first one. For many people, those two games are just about the only roguelikes or -lites they’ve ever played, but I don’t think they’re even good ones of those; the level generation is so limited that you’ll have seen all their permutations quite quickly, and the bonuses from boons just about all feel superfluous and interchangeable. Hollow Knight holds this legendary status among metroidvanias, and Silksong followed suit. I thought Hollow Knight was just fine, but I was surprised to find that this was the game with that sort of following. When facing the possibility of playing Silksong this year or about 5 other video games that came out this year, I don’t think Silksong is making the cut.
But your mileage will absolutely vary. These games have hype for a reason: a lot of people love them. You might, too.
A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.
Admittedly I can’t bring myself to enjoy Hollow Knight at all, but that’s just an issue of me disliking metroidvanias.











