• tuckerm@feddit.online
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    14 days ago

    Chess. Fuckin’ a, no new characters for like a thousand years now. One map. Small children can beat me. Shit’s trash.

  • CaptainBasculin@lemmy.dbzer0.com
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    14 days ago

    Football games. I don’t see any gameplay difference between one made in 2007 and the latest football game, so why people still decide to drop 60$ for the very same game every year is something i don’t get.

    • MurrayL@lemmy.world
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      13 days ago

      Two reasons:

      • Active multiplayer: Yes this is kind of a chicken and egg situation, but people who play online multiplayer want to play the version of the game with the largest community of active players.
      • Roster updates: If you’re a fan of a sports team, you probably want to play using their current active roster. Yes, fan updates are sometimes available for older titles but the latest release will have updated face scans etc.
      • scintilla@piefed.zip
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        13 days ago

        Its also important to note that a lot of sports game fans are just into that style of video game and buy consoles 6ust to play them. They aren’t playing videogames just sports games.

        • 9point6@lemmy.world
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          13 days ago

          This is the big thing.

          I know many people who have had games consoles that have never played anything other than FIFA/EAFC

    • mohab@piefed.social
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      13 days ago

      Football like PES or FIFA? Or Madden?

      Because PES was a whole different beast: like, a proper VG with actual meaningful gameplay changes (for the most part) between versions, and FIFA used to be like that in the 2000s.

      IDK about Madden though; I only played a couple and they were fine, but I can’t vouch for their quality or pinpoint when they stopped being fun.

      • kossa@feddit.org
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        12 days ago

        PES on Wii was peak. You control one player with the nunchuk and with the remote you could tell your other players where to go. That was so, so refreshing, but unfortunately never went anywhere 😭. It was the only time I enjoyed some sports game, as I felt for the first time that I had some agency about what’s going on.

    • riquisimo@lemmy.dbzer0.com
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      13 days ago

      If there was a fan game that ran on donations, like stardew valley but on donations, one game could rule them all.

      Or like, just make it a free commercial game but don’t put any real players in it. Let the community do that, just intentionally make it moddable. The fans will do the rest.

    • rethnor@lemmy.zip
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      13 days ago

      Cyberball on the Genesis was peak football gameplay. And probably the last one I ever played.

    • iamthetot@piefed.ca
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      13 days ago

      People love to shit on the yearly FIFA releases, but if you genuinely can’t see any gameplay differences between one released in 2007 and 2026 then you’re either being disingenuous or haven’t actually played them.

    • Fizz@lemmy.nz
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      13 days ago

      Theres actually quite a huge difference. The animations are much better, the detail in ball control, unique player moves, real time stat updates and the multiplayer. Plus there is the collection aspect.

      • FatVegan@leminal.space
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        13 days ago

        The last football game i played was in like 2002. The otger day i saw a friend of mine playing the new fifa (we probably talk about a different kind of football) and i asked him to stream it, because i was waiting for a download or something. The game looked obviously better, but damn these are some low effort games that make billions. BILLIONS. they are the reason that there wasn’t a skate 4. Skate was the better game in every way possible. It even outsold fifa. But fifa made that microtransactions money. They don’t fix bugs, you can still make the same cheap goals as you could do when i played it last. Glitchgoals they call it now i think, so you can win 20-0 every game. The announcers are just as bad as back then. They repeat the same catchphrases over and over. I asked him not 10min in if that is all they have to say.

        Everyone can enjoy what they want, but in my honest opinion you have to be a special kimd of idiot if you support these games. They literally laugh at anyone’s face dumb enough to buy their slop. Fifa 2026 sait fifa 2025 in the main menu at launch, that’s how much they care.

  • Dr. Moose@lemmy.world
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    12 days ago

    Sports games almost all are universally bad and it really shows when a real game adapts sport concepts like Rocket League or Wii sports. These days sport games are just gacha games.

    Gacha games all suck period. I’ve given up on them entirely as the gameplay always suffers eventually as mobs just becomes sponges unless you do repetitive garbage daily. Really hate this as some awesome games are being held hostage by gacha extraction but I’ll never be fooled into gacha again, ZZZ was my last chance.

  • lorty@lemmy.ml
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    13 days ago

    Any gacha.

    “Oh I got so lucky! It only took 20 pulls to get Boobina!”

    Yeah man, bet that felt a lot better than just unlocking her by doing her story quests like any normal game. Maybe you need to be a gambling addict or something.

      • RightHandOfIkaros@lemmy.world
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        13 days ago

        Gachapon isn’t gambling, though I could see why one could be confused.

        Gachapon (from which Gacha games get their name) is a Japanese word that essentially translates to “capsule toy.” It refers to the machine which you insert a coin and spin a knob, which causes the machine to drop a plastic (usually) capsule out of it. You know, like a gumball machine. Or those candy machines that were always full of banana hard candies near the exit at Ross or TJ Maxx.

        With gachapon, you are paying for a capsule toy. You aren’t buying a specific capsule toy, you are buying a single capsule toy from the ones in the machine, and whichever one you get is random. However, you aren’t winning or losing, because you always “win the prize.” It might not be the one you want, but you always get what you pay for. Similar concept to blind-box toys.

        With gambling, you spend money on a chance to win more money, usually. There is also a chance you win nothing and lose the money you spent. Gambling is when you spend money on something that can (and will often) give you nothing in return, which doesn’t happen with gachapon. With gachapon, you always “win,” but with gambling you very often lose. Gacha games always give you something valuable to the gameplay, even if you get duplicates of something you already have (makes the character more powerful, for example). Gambling often just takes your money and gives you absolutely nothing back except a sad, empty feeling.

        Also, just don’t spend money if you don’t want to. It’s not hard. Nobody forces you to spend money on any game with a gun to your head (hopefully). Just have self-control, it’s easy. And if for some reason you don’t have self-control, work on it. Improve yourself.

        Gacha games usually have enough free tickets built into it as rewards for playing the game that you can unlock almost everything you need to keep playing the game for free anyway. Just don’t expect to unlock everything in 3 hours.

        • wia@lemmy.ca
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          13 days ago

          Great comment except the part about telling people to just have self control. The FOMO aspect that gacha and gambling rely on is a real problematic thing. These game exist specifically because they can tap into that.

          • RightHandOfIkaros@lemmy.world
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            13 days ago

            Gachapon and gambling might prey on the same psychological tendencies humans have, but they are not the same thing, which is the point of my comment.

            I fail to see why saying “If you lack self-control, work on improving yourself” is a bad thing to say, or somehow wrong. If you cannot exercise self-control, then you will not have a happy life. You will find yourself constantly broke from impulse spending on things you don’t need or that give you no return on value other than “I might miss it.” You do not need a gacha game for that, as there are plenty of other things in real life that can do the same thing that people here wouldn’t be downvoting or commenting on, for example:

            • attending a local farmer’s market
            • attending live musician performances
            • attending a live artist or author event
            • eating promotional food items at restaurants
            • attending hobby and art conventions

            Everything has a time limit. Nothing exists for the span of eternity here, and thus everything has a chance to become, if it is not already, a time limited item or event that preys on FOMO for different personal interests. But if you have self-control, FOMO doesn’t have hardly any effect on you. Your do not HAVE to do X, or see Y, or buy Z. It is not a requirement of life. You aren’t going to ever be able to do, see, or buy everything you want. Its a fact of life. Self-control helps you realize this.

            Saying no to yourself is powerful. You dont always have to say no, but self-control helps you to know when you should. And thus, it removes the power FOMO has over you. You stop caring about what other people think or say, and it gives you the power to stay financially responsible, and helps keep you mentally healthy.

            Why is this bad? Even in the context of what I am talking about, if someone decides to play a gacha game, they should definitely have self-control. A person with no self-control will quickly find themselves peniless playing a gacha game, but they were probably going to be peniless eithout the gacha game too. Its not the fault of the game, it is the fault of the player.

            • wia@lemmy.ca
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              13 days ago

              Self control isn’t guaranteed for everyone. Your take here is pretty ableist.

              You’d place blame on victims instead of abusers. Companies that have spent fortunes to make sure their systems go after easy targets. People who aren’t neurotypical, people who grew up with different cultures that didn’t prepare them for this or any of multiple other sources that would make them easier to take advantage of over and over.

        • SorteKanin@feddit.dk
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          13 days ago

          I disagree that the reasoning you have makes gacha not gambling. It’s definitely still gambling if you ask me.

          The crucial thing to note is that gacha and other loot box mechanics activate and exploits the exact same human psychological weaknesses as traditional gambling does. The point is to incite the player to keep playing “just one more time” because they might get that big win, that dopamine high fix.

          That’s the underlying problem with gambling and the problem is the same for gacha and loot boxes. So I think it may as well be called gambling. But even if you don’t agree on using that term, hopefully you agree the the psychological effects are the same.

        • kazerniel@lemmy.world
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          12 days ago

          Also, just don’t spend money if you don’t want to. It’s not hard. Nobody forces you to spend money on any game with a gun to your head (hopefully). Just have self-control, it’s easy. And if for some reason you don’t have self-control, work on it. Improve yourself.

          It’s not hard for you. But many people are wired in a way that makes it exceptionally hard for them to resist these kind of psychological dark patterns. These are innate characteristics, with some overlap with ADHD and other neurodiversity, not necessarily something one can “work on”. And there’s a reason why these dark patterns are in the games, because they work in extracting more money from players than they would otherwise give.

          Stephanie Sterling made a video a few years ago where they go into detail how modern games prey on vulnerable people: The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)

        • mrvictory1@lemmy.world
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          8 days ago

          It might not be the one you want, but you always get what you pay for. Similar concept to blind-box toys.

          With gachapon, you always “win,”

          Disagree with the 2nd point here. If you are playing genshin or whatever, spend real life money on pulls to get a specific character and instead get something else, you have effectively lost. What you got is not what you spent your money for and possible not or barely valuable.

          • RightHandOfIkaros@lemmy.world
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            8 days ago

            When you put your quarter into the gumball machine, you are buying a gumball. Not a specific color or flavor of gumball. It doesn’t matter which gumball machine you put the quarter into, whether it is full of red gumballs with a few green ones, or if it is full of gumballs of every color of the rainbow. You are getting exactly what you are paying for: a gumball from the machine. It doesnt matter if you put a quarter into the machine with mostly red gumballs hoping for a red or green gumball, you are buying a gumball from that machine, not a specific gumball.

            Same idea with gacha games. I understand its not popular or liked, but that is how it is.

      • Essence_of_Meh@lemmy.world
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        13 days ago

        To be fair, that’s not an issue isolated to gacha games. Plenty of modern titles take old style unlocks (skins, bonus characters etc) and turns them into small, often paid, DLC. It sucks but it’s a wider problem within the industry.

    • Essence_of_Meh@lemmy.world
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      13 days ago

      I can butt in on this a little bit. The problem with statements like this is that they treat “gacha” (the monetisation and unit recruitment system) as a genre when gacha games are too varied to be locked under this single umbrella (at least for a conversation like this). To name a few, you have games like:

      • Arknights (tower defence)
      • Azur Lane (bullet-hell kinda sorta)
      • Bang Dream (rhythm game)
      • Genshin Impact (action-adventure)
      • Girls’ Frontline (tactical autobattler)
      • Persona 5X (JRPG, just gacha Persona)

      All of them play differently, offer different challenges and the impact of their gacha systems can be all over the place. Sometimes there are limited character pulls which have serious effect on gameplay (most of the modern titles), other times characters are super easy to obtain and improve as most of the monetisation comes from character costumes etc (Girls’ Frontline, Azur Lane for example).
      Besides that, many of them have engaging stories, which combined with offering lots of content and being able to play them for free makes the whole thing even more appealing.

      Not that the aspect of “oh cool, I unlocked new character” doesn’t play any role or that there’s nothing predatory about most of the games using this mechanic, it’s just that “gacha” mechanics aren’t always the sole or main factor keeping people playing.

      TL;DR: They are just free games that can, but aren’t always, predatory with a specific gameplay mechanic. Often offer enough value for free players to have fun with them.

    • kazerniel@lemmy.world
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      13 days ago

      As someone with 2000+ hours in Genshin, I completely agree 😆 I only play for exploration nowadays because the story actively pushed me away, while the gambling never appealed to me. I wish we could just unlock characters via quests. I get no joy from a lucky draw, so I just treat gacha pulls in batches of guaranteed unlocks, like the price of this character is 160 pulls and that’s it. But the whole monetisation is disgustingly predatory for those who are even a little susceptible to it.

    • Katana314@lemmy.world
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      13 days ago

      For the ones I play, the actual gameplay is the appeal; and I accept the gacha only if it’s reasonably permissive to free players.

      The genre definitely has a recurring issue with power scaling, to get people to roll for the newest gooner bait, and when that becomes too apparent, it kills my interest. That’s the other thing: You have to prepare your sanity for the inevitable day you’ll stop playing that game and sacrifice hours of “character progress” to find something else fun. Heck, could just be another gacha that’s bending over backwards to cater to new players.

    • boonhet@sopuli.xyz
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      13 days ago

      Eh at least it’s cheaper than actual casinos, let them have it lol

  • Deestan@lemmy.world
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    14 days ago

    Any game with grinding where microtransactions can invalidate weeks of grind.

    It’s already a big ask to make players find fun in a grind, but some C-level dipshits found a way to stamp that fun out too.

  • NGC2346@sh.itjust.works
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    12 days ago

    league of legend, this thing is so boring i cant comprehend the reason people are addicted to it since 13 years

  • M.int@lemmy.zip
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    12 days ago

    People seem to be misinterpreting the question as “Games I don’t like”.

    I don’t like soulless sports games or Gacha games. But I understand why they are popular. (In my example: Gacha, in one word: gambling; sports games, popularity of the sport and again gambling)

    • SSTF@lemmy.world
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      12 days ago

      That’s how this goes every time a question like this is asked. I agree. There’s a lot of games I personally don’t enjoy at all, but I can understand the appeal to a certain audience.

  • JenitalJouster@lemmy.zip
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    12 days ago

    I get why it is popular, but Fifa/ EA Sports FC. I have never in my life played a way buggier, clunkier game and i literally only play single player on it. I feel like it’s just hot garbage but it’s the only…soccer game with the licensing gravitas.

  • arcine@jlai.lu
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    12 days ago

    The Sims 4.

    I mean, The Sims 3 and The Sims 2 are right there ! Both much, much better games, with the same premise but both with much better and clearer direction. Both quite different from each other and interesting in their own right…

    Meanwhile The Sims 4 is a buggy mess with over 1000€ of DLC, I cannot fathom why anyone would choose it over its predecessors…

  • Knuschberkeks@leminal.space
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    12 days ago

    The Last Of Us. I tried it and found it to be really boring gameplay wise. Everybody told me I had to power through the first bit and then it would get interesting. I did that and waited and waited and then the game was over. My firat thoight was “Well, this would have been a great movie.” When the series came out I loved it. The story is awesome, but the gameplay is just incredibly dull to me.

  • Alaik@lemmy.zip
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    12 days ago

    Star Citizen. They’ve had a decade and almost a billion with a B budget yet they still hide behind early access for their buggy mess. They do this while selling ships for a grand USD.

    Anyone playing that game gets ignored in any consumer rights or business ethics discussions. Lol

  • Sips'@slrpnk.net
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    13 days ago

    League of fucking legends. Why… The repetitiveness and toxic community especially… Just dont get it.

  • TheHotze@lemmy.world
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    12 days ago

    Gta. I get that it’s a well made series, but GTA V got repetitive really quick when I played it and people act like GTA VI will be the greatest game ever made, despite the fact that they know almost nothing about it.

  • BmeBenji (he/him)@lemmy.blahaj.zone
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    12 days ago

    New video games.

    I understand the hype around a new game you’re specifically looking forward to, but people drag the Steam Deck because it’s “not powerful enough” for the latest AAAA game. Have you seen the disgustingly huge catalog of old amazing games from the 6th, 7th, and 8th console generations that are perfectly playable on the Steam Deck? How many games have gen Z and gen Alpha missed out on simply because they’re “old.”