The modern web is an insult to the idea of efficiency at practically every level.
You cannot convince me that isolation and sandboxing requires a fat 4Gb slice of RAM for a measly 4 tabs.
On Linux it really is noticeable
Well, until you open a browser… or five, because these days nobody wants to build native applications anymore and instead they shove webapps into electron containers.
Right now, my laptop doesn’t have to run much. Just a combination of KDE, browser, emails, music player, a couple of messengers and some background services. In total, that uses about 9.5 GB of RAM. 20 years ago we would have run the same workload with less than 1 GB.
Yeah, discotd is eating 1.5gb of ram. Actually crazy
PCs aren’t faster, they have more cores, so they can do more at a time, but it takes effort to optimize for parallel work. Also the form factor keeps getting smaller, more people use laptops now and you can’t cheat thermal efficiency.
My first PC ran at 16MHz on turbo.
PCs today are orders of magnitude faster. Way less fun, but faster.
What’s even more orders of magnitude slower and infinitely more bloated is software. Which is the point of the post.
It’s almost impossible to find any piece of actually optimised software these days (with some exceptions like sqlite) to the point that 99% percent of the software currently in use can be considered unintentional (or intentional) malware.
Particularly egregious are web browsers, which seem designed to waste the maximum possible amount of resources and run as inefficiently as possible.
And the fact that most supposedly desktop software these days runs on top of one of those pieces ofintentional (it’s impossible to achieve such levels of inefficiency and bloat unintentionally, it requires active effort) malware obviously doesn’t help.
Turbo slowed your processor down though
Only on some and name brand PC’s which used it for compatibility. For home built or local store, the turbo would overclock. I remember telling a friend, that although their 16mhz could run at 20, to not do it because it would compromise longevity! Ha! Mind you the cpu’s in those days didn’t have heat sinks but still- Oh no your 386 might not work in 20 years from running too hot!
I still remember playing StarCraft 2 shortly after release on a 300$ laptop and it running perfectly well on medium settings.
Looked amazing. Felt incredibly responsive. Polished. Optimized.
Nowadays it’s RTX this, framegen that, need SSD or loading times are abysmal, oh and don’t forget that you need 40gb of storage and 32gb of ram for a 3 hour long walking simulator, how about you optimize your goddamn game instead? Don’t even get me started on price tags for these things.
Software and game development is definitely a spectrum though, but holy shit is the ratio of sloppy releases so disproportionate that it’s hard to see it at times.
StarCraft 2 was released in 2007, and a quick search indicates the most common screen resolution was 1024x768 that year. That feels about right, anyway. A bit under a million pixels to render.
A modern 4K monitor has a bit over eight million pixels, slightly more than ten times as much. So you’d expect the textures and models to be about ten times the size. But modern games don’t just have ‘colour textures’, they’re likely to have specular, normal and parallax ones too, so that’s another three times. The voice acting isn’t likely to be in a single language any more either, so there’ll be several copies of all the sound files.
A clean Starcraft 2 install is a bit over 20 GB. ‘Biggest’ game I have is Baldur’s Gate 3, which is about 140 GB, so really just about seven times as big. That’s quite good, considering how much game that is!
I do agree with you. I can’t think of a single useful feature that’s been added to eg. MS Office since Office 97, say, and that version is so tiny and fast compared to the modern abomination. (In fact, in a lot of ways it’s worse - has had some functionality removed and not replaced.) And modern AAA games do focus too much on shiny and not enough on gameplay, but the fact that they take a lot more resources is more to do with our computers being expected to do a lot more.
Why are you comparing the most common screen resolution in 2007 to a 4k monitor today? 4k isn’t the most common today. This isn’t a fair comparison.
The tech debt problem will keep getting worse as product teams keep promising more in less time. Keep making developers move faster. I’m sure nothing bad will come of it.
Capitalism truly ruins everything good and pure. I used to love writing clean code and now it’s just “prompt this AI to spit out sloppy code that mostly works so you can focus on what really matters… meetings!”
That’s some nonsense, though.
For one thing, it’s one of those tropes that people have been saying for 30 years, so it kinda stops making sense after a while. For another, the reason it doesn’t make sense is it doesn’t account for modern computers doing more now than they did then.
In 2016 I had a 970 that’s still in an old computer I use as a retro rocket, and I can promise you that wonderful as that thing was, I couldn’t have been playing Resident Evil this week on that thing. So yeah, I notice.
And I had a Galaxy S7 then, which is still in use as a bit of a display and I assure you my current phone is VERY noticeably faster, even discounting the fact that its displaying 120fps rather than 60.
Old people have been going “things were better when I was a kid” for millennia. I’m not assuming we’re gonna stop now, but… maybe we should.
The problem is not so much badly written programs and websites in terms of algorithms, but rather latency. The latency of loading things from storage, sometimes through the internet is the real bottleneck and why things feel so slow.







