• velma@lemmy.blahaj.zone
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    16 days ago

    Monopoly was originally called “The Landlord’s Game” and it was invented by a woman in 1903.

    It was meant to illustrate the dangers of unchecked capitalism.

    Then it was stolen by a man and turned into the game we know today.

    • ___qwertz___@feddit.org
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      15 days ago

      Her Name was Lizzie Magie and this quote from her holds up:

      “In a short time, I hope a very short time, men and women will discover that they are poor because Carnegie and Rockefeller, maybe, have more than they know what to do with. My people believe that the only way to help working girls is to get rich and give something to the poor. That is just the way not to do it. Working girls want only what they produce. If they get that they will have all they need. They can have silk underwear then.”

    • chuckleslord@lemmy.world
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      15 days ago

      It was meant to illustrate the dangers of unchecked capitalism.

      I mean, yeah, but also no. It was anti-land lord and was advocating Georgism and a land value tax. Georgism includes corporations as victims to land lord hoarding and doesn’t criticize capitalism, per se.

    • Katana314@lemmy.world
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      15 days ago

      We should make a game based on Monopoly, that gives players options to destroy the system; unionize, give their money to charity (and get more for good appearances), lobby for higher tax rates, etc.

  • Rusty@lemmy.ca
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    15 days ago

    Does anyone actually like Monopoly? It is the worst board game in existence.

    To me, it’s not even a game, because players don’t make any decisions. You roll a die and go a number of steps, no player agency so far. After that you technically have a decision to buy or not to buy the property. But it is not really a decision, you need to buy it, if you can afford it.

    I believe the main reason people say that they don’t like board games is because the only board game they played is Monopoly.

    • humorlessrepost@lemmy.world
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      15 days ago

      The reason people hate it is because they don’t follow the rules.

      They put tax money in the center and pretend “free parking” means “payday”.

      They prevent purchases until a lap or two around the board.

      They allow landed-on properties to go unpurchased.

      They allow no-rent agreements between players.

      And then they have the audacity to bitch that the game takes too fucking long. After removing every god damn mechanism the game has to end.

      There is strategy in knowing what to purchase, what to bid at auctions, what properties to develop and when and how much, and what to trade.

      • Naz@sh.itjust.works
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        14 days ago

        One of the canon rules is you can’t skip a property sale.

        If a player lands on a property, they earn the right to buy it at cost, or start an auction.

        If they don’t have the money to buy it, they can only auction.

        Other players can buy the property you landed on

      • hansolo@lemmy.today
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        15 days ago

        100% agree. My family always played strict rules, and the game was always a painful slog. Constant mortgaging properties to afford rent somewhere else, a whole game hanging on $11 here and there. The game I played in a mobile home during power outages was about living paycheck to paycheck.

        The first time I saw people do the free parking tax money thing, I thought they were joking. The fuck kind of soft baby game is this? Two times around the board first? Why? Just give $600 more to start, idiots. Why not let the car roll 3 dice or some shit because a car goes faster than an iron?

        • Bongles@lemmy.zip
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          15 days ago

          I’ve heard one time around the board, but not two. The idea though was so the first player to go doesn’t have an advantage (which is kind of irrelevant after the first couple rolls unless they keep rolling high, but it FEELS like it matters I’m sure).

          • thebestaquaman@lemmy.world
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            15 days ago

            The idea though was so the first player to go doesn’t have an advantage

            I… the player that goes first has the EXACT SAME statistical advantage, regardless how many round trips you do before allowing purchases. No matter how many times you roll the dice, each player will, on average, be ≈7 places in front of the person that rolls after them (not exactly 7, because there are rules for rolling again on matching dice etc.). This is true for the first roll of the dice, and it is true for the millionth roll. The distance between two consecutive players is on average equal to the mean number of places you move on a turn.

            • ඞmir@lemmy.ml
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              15 days ago

              Well, if you do infinite die rolls, your standard deviation becomes so high the “7” spaces bias will be relatively less significant

              However, replacing first-mover advantage by RNGesus advantage is not significantly better

              • thebestaquaman@lemmy.world
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                14 days ago

                That’s not how standard deviations work though. The point is that if you are n players, the probability of any given player starting is 1/n. After an arbitrary number of dice throws, the probability that a given player is ahead remains 1/n, when you account for the throw that decided who would go first.

                Let’s put it this way: Would it be “more random” who goes first if you throw ten dice to decide instead of one? Of course not. But that’s essentially what you’re doing when you go “warm up” rounds. You’re just throwing the dice more times, and letting whoever has the highest total go first. Clearly, the probability that any given player gets the highest total remains 1/n, regardless how many dice are thrown.

                • ඞmir@lemmy.ml
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                  14 days ago

                  I didn’t mean dice rolls for who starts, but moving around the board.

                  If you go around the board 0 times, there’s a 100% chance the player who started will be ahead.

                  If you go around the board 1 times, there’s a less-than-100% chance the player who started will be ahead.

                  Every added round around the board increases the.standard deviation of spaces moved. While the expected amount of spaces moved will still be higher for the first mover after their turn, the significance of this difference goes down as the standard deviation goes up.

                  Therefore, running 100 rounds around the board before starting the game will change the first-mover advantage from being ahead 100% of the time to, likely slightly more than 25% of the time but very close to 25%.

    • Jarix@lemmy.world
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      14 days ago

      It’s not the worst game in existence, I own a much worse game called War on Terror. Here it is.

    • Lucky_777@lemmy.world
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      14 days ago

      Its an RNG fest.

      My wife had dominated rolls. Buying multiple properties. Other players got some, but more of our rolls were railroads, and chance spots. Everyone was bleeding dry. So I finally got the peasants to unite. We had 3 other players basically form a company and rallied to take down the empire. By that time though, it was too late.

      If she had one or two rolls into our meager hotels, maybe things could have turned but never happened. We hit one or two of her properties and that was the final nail. We couldn’t recover.

      The game is pure RNG and don’t let anyone tell you it isnt. You can maybe talk and deal your way to victory if someone doesn’t understand the game, but if everyone is seasoned. It’s who lands on the most properties to chain.

  • Tanis Nikana@lemmy.world
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    16 days ago

    This should never ever happen unless no one buys anything and everyone spends weeks circling the board. However, income tax undoes about a fifth of all go-passes.