• smorty/maria [she/her]@lemmy.blahaj.zone
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    2 years ago

    Eh, pathtracing is pretty cool, and when used correctly, it can lead to real amazing results, while the artist does not have to care about performance as much. Baked lighting is very nice for static scenes, but it also consumes a lot of storage.

    • insomniac_lemon@kbin.social
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      2 years ago

      Godot’s SDFGI seems like a good tradeoff, particularly as it works well on not-super-new GPUs (Juan: “but you can run them great on something old, like an gtx960 or a rx450 and get pretty real-time lighting at 1080”).

      It’s brilliant.

    • Bappity@lemmy.world
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      2 years ago

      cyberpunk has a path tracing setting and it gives me even worse performance than ray tracing 😭