• ImplyingImplications@lemmy.ca
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    1 year ago

    I used to be a funeral director. The majority of outsiders were unaware of pretty much everything we did. Often on purpose because thinking of death is uncomfortable.

    The biggest “secret” is probably that the modern funeral was invented by companies the same way diamond engagement rings were. For thousands of years the only people who had public funerals were rich and famous. It was the death of Abraham Lincoln that sparked the funeral industry to sell “famous people funerals at a reasonable price”. You too could give your loved one a presidential send off! The funeral industry still plays into this hard, and I’ve found many people are simply guilt tripped by society to have a public funeral.

    • LillyPip@lemmy.ca
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      1 year ago

      Not so fun story:

      One of my first jobs when I was barely 18 was with one of the big funeral home/cemetery providers in the US. It was positively horrible, and not for the reasons most people think.

      As a new hire, you’d start on the cold-calling phone banks, which was bad enough. Nobody wants a cold marketing call from a cemetery. But it got worse from there.

      After a month on the phone bank, I’d done well enough to be promoted to field sales, which meant going to the most impoverished areas of town to follow up on the appointments the phone bank had made, basically trying to scare poor elderly people into handing over what little they had to ‘pre-plan’ for their deaths, with the pitch that if they didn’t, their family would suffer.

      After a few appointments it was clear I didn’t have the stomach for that, so they moved me to on-site sales, which was somehow worse.

      On-site sales included helping to host the Mother’s Day open house at the large main cemetery. They set up a greeting station at the entrance with refreshments and ‘in memorium’ wreaths that could be bought by bereaved family (on that day, mostly children of the deceased, but also mothers who had lost their children, some at a very young age). It sounds like a kind thing to do, because many young mothers/fathers coming to visit were so distraught, they hadn’t stopped for coffee or thought about flowers.

      I was not stationed at the welcome station. I was a ‘roamer’, meaning I was one of several staff expected to meander through the graves and check on families graveside – to ask if they needed anything and to upsell them pre-planning packages for themselves or their other children. I am not kidding, we were expected to do that.

      I had to be prodded to approach my first mark (a young couple ‘celebrating’ the woman’s first Mother’s Day at the grave of her several months old child, and I couldn’t stomach it. It felt barbaric, to even try to sell someone who could not stop crying at the grave of her young child. I couldn’t do the pitch, obviously, and backed out as soon as possible, then hid by the skips behind the main building until the end of the day when I quit.

      I’ve done many jobs in my life, including cleaning bowling alley toilets, but I’ve never been asked to do anything as vile.

      I’ll bet everyone in the funeral industry can guess which company I’m talking about.

    • Hazdaz@lemmy.world
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      1 year ago

      You didn’t talk about how coffins are sold for many thousands of dollars when they are just cheap plywood boxes that shouldn’t cost more than a hundred bucks and that serve no purpose other than to decay as quickly as possible.

      • ImplyingImplications@lemmy.ca
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        1 year ago

        While I do think expensive caskets are a waste of money, they’re actually one of the least marked up products sold at a funeral home! Typically, caskets and urns are sold for twice what they’re bought for wholesale. This is mostly because anyone can sell caskets and urns so they can’t have ridiculous markups or people will go elsewhere for them. Urns for example are almost always bought off Amazon instead of at a funeral home.

        The products with the highest markups were insurance based. Estate Fraud insurance (if someone steals the dead person’s identity, the insurance company will pay any costs involved in correcting it) and Travel insurance (if you die on vacation, the insurance company will pay any costs involved in bringing the body home). Both of these insurance policies had real costs of about $10 or $20. They’re often sold for $300 to $500.

    • merc@sh.itjust.works
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      1 year ago

      What do you mean by “public funeral”? What’s the alternative? It sounds like you’d consider an event with only friends and family where there was a coffin in a room to be a “public funeral”. That seems to be what most people have, but it isn’t very public. Is a non-public funeral one where the family makes the coffin themselves and there’s no event where people see the dead person and the coffin?

      • ImplyingImplications@lemmy.ca
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        1 year ago

        The minimal services are essentially transportation, government documentation, and disposition (cremation, burial, entombment, etc). Some funeral homes won’t charge for a private viewing by immediate family, some charge a small fee. Typically there’s a cap on number of people and amount of time, something like 10 people total for 30 minutes.

        Anything more than that will require you pay thousands of dollars extra. Hours of receiving guests, a published obituary, a mass or ceremony, musicians, clergy/celebrants, reception. All of those are pushed as “traditional” or expected but they’re incredibly expensive.

  • SHITPOSTING_ACCOUNT@feddit.de
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    1 year ago

    How online ads actually work.

    Very simplified TLDR: you visit a news site. They load an ad network and tell it “put ads here, here and here”.

    The ad network now tells 300 companies (seriously, look at the details of some cookie consent dialogs) that you visited that news site so they can bid for the right to shove an ad in your face.

    One of them goes “I know this guy, they’re an easy mark for scams according to my tracking, I’ll pay you 0.3 cents to shove this ad in their face”. Someone else yells “I know this guy, he looked at toasters last week, I want to pay 0.2 cents to show him toaster ads just in case he hasn’t bought one yet.”

    The others bid less, so that scam ad gets shoved in your face.

    That’s extremely simplified of course. https://en.wikipedia.org/wiki/Real-time_bidding has a bit more of an explanation.

      • SHITPOSTING_ACCOUNT@feddit.de
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        1 year ago

        My guess is that it’s a couple watts while you’re actively using the internet, mostly due to the extra CPU load a few bad ads cause when they’re on your screen. Without having done the math I expect all the servers, data transfer etc. to be negligible, on a per-user basis, because they serve so many users.

        That’s another interesting thing btw. Most of the “internet thing X uses Y amount of electricity” are utter bullshit and massively exaggerating. What uses most power on desktop/TV is the screen. The second biggest consumer is likely your router (which is on whether you use it or not, but the studies usually ascribe all of the standby usage to your active usage - this makes sense if you try to look at “how much CO2 does all our digital stuff including ‘having an Internet connection’ cause” but not if you’re trying to look at “how much extra CO2 does activity X cause, assuming I already have an internet connection because I’m not gonna live in a cave”).

          • SHITPOSTING_ACCOUNT@feddit.de
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            1 year ago

            The server uses a kilowatt of power or more (most of it in the CPU). But if the server is serving 1000 active users concurrently, and only 5% of the time you spend online is spent fetching ads, 20000 people staring at their screens get their ads from let’s say 2 kW of server power usage, plus another 2 kW for all the equipment to get the data there… for a total of 0.4 watts per user.

            These are completely eyeballed numbers, and could easily be off by an order of magnitude.

            But your on premise gear (screen, computer, router) are likely by far the biggest factor.

            One easy way to cross-check power usage claims is cost. It will only catch the most egregious bullshit, but it’s easy. A random page I found claims that “According to the American Council for an Energy-Efficient Economy it takes 5.12 kWh of electricity per gigabyte of transferred data.”

            A Steam game with 50 GB would thus consume 256 kWh. Even if your 300 watt idle gaming rig, 50 Watt Router and 150 watt screen to watch the progress bar spends 2 hours downloading that, that’s 1 kWh. Even at 8 cents per kWh, that means just downloading the game would cost someone (not you) over $20. Do you think steam would let you delete and redownload that game that you bought on sale for $10 as much as you want if between them and your ISP someone had to pay for $20 just in electricity, each time? Not the game rights, not the servers, not the connection, just power.

    • drekly@lemmy.world
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      1 year ago

      And how you’re tracked online. I’ve worked on Google ads accounts every day for a decade and I don’t see you,the user, and your data.

      I just click “female, 50+, likes home decor, uses a phone” and then a little business I work with bids 10% extra on you because they think you might be interested in their new autumn wreaths they’re super proud of, and Google think you fit that box I ticked.

      And that’s advanced marketing for most businesses. Most businesses won’t even get into the audience side of things and they’ll stick to keywords: they’ll show you an ad because you searched for “autumn home decor” and that’s all.

      Google take advantage of most advertisers by saying "let us be in charge of your keywords, and how much money you spend, our AI is smarter than you and you don’t have time!"And most businesses just use the automatic stuff because they don’t understand it, and it’s true, they don’t have time… so then Google takes your “autumn wreath” keyword and shows your ads to someone looking for “Christmas trees”, because they’re both seasons and they’re both plant related, right?

      And then the small business gets charged $1 by Google to show their autumnal page to someone who wasn’t interested and left right away.

      My job is to help these businesses actually make an advertising account that doesn’t fall for all these little bear traps that Google sets all over their ads interface. They weren’t there 7 years ago, but things have been getting worse and worse. Including third party sales companies like regalix, hired by Google to constantly call you and telling you to trust the automation and spend more.

  • ✨Abigail Watson✨@lemmy.blahaj.zone
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    1 year ago

    Accounting is a goddamn mess. There’s lots of mistakes in accounting, finance, banking, etc but we’re supposed to act to outsiders like they never happen. Publicly traded companies (US) get audited every year, but no audit company would give a paying customer a failing grade. New grads are funneled into working for public firms - the 10 or so companies that cater to the world’s audit, tax, and consulting needs. They’re supposed to teach discipline, but in reality they only teach you security theater. You’re worked to the bone until you either burn out or agree to perpetuate the system to keep your job.

    And the only reason it continues to work is society’s social contract agreeing that it has to work because we don’t have any other options. All it takes is the rumors that the idea is failing - like in the silicon valley bank run - and we’re all out of luck. With the speed of information these days all it takes is a few minutes for a situation to spiral out of control. It’s bonkers.

    I got into accounting because I enjoyed bookkeeping in high school. Now that I’m in it I refuse to work for anything larger than a mid sized, non public company.

  • Muffi@programming.dev
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    1 year ago

    Software Engineering. Most software is basically just houses of cards, developed quickly and not maintained properly (to save money ofc). We will see some serious software collapses within our lifetime.

    • SHITPOSTING_ACCOUNT@feddit.de
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      1 year ago

      Y2038 is my “retirement plan”.

      (Y2K, i.e. the “year 2000 problem”, affected two digit date formats. Nothing bad happened, but consensus nowadays is that that wasn’t because the issue was overblown, it’s because the issue was recognized and seriously addressed. Lots of already retired or soon retiring programmers came back to fix stuff in ancient software and made bank. In 2038, another very common date format will break. I’d say it’s much more common than 2 digit dates, but 2 digit dates may have been more common in 1985. It’s going to require a massive remediation effort and I hope AI-assisted static analysis will be viable enough to help us by then.)

      • insomniac@sh.itjust.works
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        1 year ago

        My dad is a tech in the telecommunications industry. We basically didn’t see him for all of 1999. The fact that nothing happened is because of people working their assess off.

        • SHITPOSTING_ACCOUNT@feddit.de
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          1 year ago

          How much software is still running 32 bit binaries that won’t be recompiled because the source code has been lost together with the build instructions, the compiler, and the guy who knew how it worked?

          How much software is using int32 instead of time_t, then casting/converting in various creative ways?

          How many protocols, serialization formats and structs have 32 bit fields?

          • crate_of_mice@lemm.ee
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            1 year ago

            Irrelevant. The question you should ask instead is: how many of those things will still be in use in 15 years.

        • SHITPOSTING_ACCOUNT@feddit.de
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          1 year ago

          The most common date format used internally is “seconds since January 1st, 1970”.

          In early 2038, the number of seconds will reach 2^31 which is the biggest number that fits in a certain (also very common) data type. Numbers bigger than that will be interpreted as negative, so instead of January 2038 it will be in December 1901 or so.

          • someguy3@lemmy.ca
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            1 year ago

            Huh interesting. Why 2^31? I thought it was done in things like 2^32. We could have pushed this to 2106.

            • SHITPOSTING_ACCOUNT@feddit.de
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              1 year ago

              Signed integers. The number indeed goes to 2^32 but the second half is reserved for negative numbers.

              With 8 bit numbers for simplicity:

              0 means 0.
              127 means 127 (last number before 2^(7)).
              128 means -128.
              255 means -1.

      • spez@sh.itjust.works
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        1 year ago

        Then you start off fresh going “this time it’s going to be different” but the same fucking things happen and you end up cramming that project in 3 weeks.

    • LurkNoMore@lemmy.world
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      1 year ago

      Package management is impossible. When a big enough package pushes an update the house of cards eill fall. This causes project packages with greatly outdated versions to exist in production because there is no budget to diagnose and replace packages that are no longer available when a dependency requires a change.

      Examples: adminJs or admin bro… one of them. Switched the package used to render rich text fields.

      React-scripts or is it create react app, I don’t recall. Back end packages no long work as is on the front end. Or something like that? On huge projects, who’s got the budget to address this to get the project up to date?

      This has to be a world wide thing. There is way to many moving targets for every company to have all packages up to date.

      It’s only a matter of time before an exploit of some sort is found and who knows what happens from there.

  • circuitfarmer@lemmy.sdf.org
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    1 year ago

    Technically not my industry anymore, but: companies that sell human-generated AI training data to other companies most often are selling data that a) isn’t 100% human generated or b) was generated by a group of people pretending to belong to a different demographic to save money.

    To give an example, let’s say a company wants a training set of 50,000 text utterances of US English for chatbot training. More often than not, this data will be generated using contract workers in a non-US locale who have been told to try and sound as American as possible. The Philippines is a common choice at the moment, where workers are often paid between $1-2 an hour: more than an order of magnitude less what it would generally cost to use real US English speakers.

    In the last year or so, it’s also become common to generate all of the utterances using a language model, like ChatGPT. Then, you use the same worker pool to perform a post-edit task (look at what ChatGPT came up with, edit it if it’s weird, and then approve it). This reduces the time that the worker needs to spend on the project while also ensuring that each datapoint has “seen a set of eyes”.

    Obviously, this makes for bad training data – for one, workers from the wrong locale will not be generating the locale-specific nuance that is desired by this kind of training data. It’s much worse when it’s actually generated by ChatGPT, since it ends up being a kind of AI feedback loop. But every company I’ve worked for in that space has done it, and most of them would not be profitable at all if they actually produced the product as intended. The clients know this – which is perhaps why it ends up being this strange facade of “yep, US English wink wink” on every project.

  • bradorsomething@ttrpg.network
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    1 year ago

    As a paramedic, if you can’t remember your name, address, and social security number, we’ll take you to the hospital but you probably won’t get a bill. Unless you tell the hospital, then we’ll get a face sheet. Stay Safe, John and Jane Doe.

    • Dasnap@lemmy.world
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      1 year ago

      The past decade of the tech industry has felt very snakeoil-y.

      INB4 “It always has been.”

      • jubilationtcornpone@sh.itjust.works
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        1 year ago

        What’s sad is there are plenty of actual problems out there that could be solved with software. Most of the time they’re not that ‘sexy’ and management is so blinded by greed that they throw away all the good opportunities.

  • Hanabie@sh.itjust.works
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    1 year ago

    Many European language versions of anime and games are being localized not by translating the original Japanese, but the English.

    Lots of translators also seem to use Google or DeepL, which makes the issue even worse.

    The English language version often don’t even translate, they write their own version, calling it “creative liberty”. This leads to a completely different version than what was intended, with others, such as the German or Spanish version, being even further from the original.

    That’s why claims of people of having “learnt Japanese from anime” are dubious in the best of cases.

    Source: Am Japanese, working in game translation in Tokyo. I’m also trilingual, which makes it even worse to watch this. Ignorance is bliss.

    • RamSwamson@lemmy.sdf.org
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      Well that just sucks. So if you’re a die hard fan of [anime name] and happen to be European how would you find something close to the source material?

      I noticed that “creative liberty” first with the Dragonball series. I grew up watching the dubbed versions then one day discovered a little import store that sold tapes of the series with the original dialogue subtitled into English. There were a noticeable amount of differences in the story and it was slightly mind blowing to me at the time.

      • ayaya@lemdro.id
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        1 year ago

        It’s not exactly what you’re looking for but the website https://animelon.com lets you use English and Japanese subtitles at the same time. And you can look at definitions of individual words. It is probably only useful if you are beyond a beginner level though.

        I think using Japanese subtitles would be the way to go in general assuming you can read them but have trouble with listening.

  • Elderos@lemmings.world
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    1 year ago

    I have worked in the gaming industry and let me tell you that in some game studios most of the people involved in making the games are not gamers themselves.

    Lots of programmers and artists don’t really care about the final game, they only care about their little part.

    Game designers and UX designers are often clueless and lacking in gaming experience. Some of the mistakes they make could be avoided by asking literaly anyone who play games.

    Investors and publishers often know very little to almost nothing about gameplay and technology and will rely purely on aesthetic and story.

    You have entire games being made top to bottom where not a single employee gave a fuck, from the executives to the programmers. Those games are made by checking a serie of checkboses on a plan and shipped asap.

    This is why you have some indie devs kicking big studio butts with sometime less than 1% the ressources.

    Afaik even in other “similar” industry (e.g filmmaking) you expect the director, producers and distributors to have a decent level of knowledge of the challenges of making a movie. In the video game industry everyone seems a bit clueless, and risk is mitigated by hiring large teams, and by shipping lots of games quickly.

    • rahmad@lemmy.ml
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      1 year ago

      I’m not sure what kind of role you had in the industry, but I’m not sure what you’re saying is entirely accurate… although there are some bits in there I agree with:

      Lots of programmers and artists don’t really care about the final game, they only care about their little part.

      Accurate. And that’s ok. A programmer whose job it is to optimize the physics of bullet ricochet against thirteen different kind of materials can go really deep on that, and they don’t need to (or have time to) zoom out and care about the entire game. That’s fine. They have a job that is often highly specialized, has been given to them by production and they have to deliver on time and at quality. Why is that a problem? You use the corrolary of film, and nobody cares if the gaffer understands the subtext of the Act 3 arc… it’s not their job.

      Game designers and UX designers are often clueless and lacking in gaming experience. Some of the mistakes they make could be avoided by asking literaly anyone who play games.

      Which one? A game designer lacking in gaming experience likely wouldn’t get hired anywhere that has an ounce of standard. A UX designer without gaming experience might get hired, but UX is about communication, intuition and flow. A UX designer who worked on surgical software tooling could still be an effective member of a game dev team if their fundamentals are strong.

      Investors and publishers often know very little to almost nothing about gameplay and technology and will rely purely on aesthetic and story.

      Again, which one? Investors probably don’t know much about the specifics of gameplay or game design because they don’t need to, they need to understand ROI, a studio’s ability to deliver on time, at budget and quality, and the likely total obtainable market based on genre and fit.

      Publishers – depending on whether you are talking about mobile or console/box model – will usually be intimately familiar with how to position a product for market, what KPIs (key performance indicators) to target and how to optimize within the available budget.

      This is why you have some indie devs kicking big studio butts with sometime less than 1% the ressources.

      This has happened. I’m not sure it’s an actual trend. There are lots of misses in the game industry. Making successful products is hard – it’s hard at the indie level, it’s hard at the AAA level. I would estimate there are a thousand failed Indies for every one you call out as ‘kicking a big studio’s butt.’ Lots of failed AAA titles too. It’s just how it goes.

      The same, by the way, is true of film, TV, books and music. A lot of misses go into making a hit. Cultural products are hard to make, and nobody has the formula for success. Most teams try, fail, then try again. Sometimes, they succeed.

  • medgremlin@lemmy.sdf.org
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    1 year ago

    Taking an ambulance to the ER does not ensure that you will be seen faster. A decent chunk of ambulance patients go right out to the lobby to wait like everyone else because everyone is triaged based on their illness or injury, not their mode of transportation.

  • yojimbo@sopuli.xyz
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    1 year ago

    There was not a single Intel / X86-64 “unibody” Macbook in the entire history of Apple that didn’t have a heat stress issue 😂. First unibody was released in 2009, the first w/ “M” chip fixing the problem in 2020 🤦‍♂️

  • ℕ𝕖𝕞𝕠@midwest.social
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    1 year ago

    After the staff are done drinking coffee for the night, we only brew decaf. If you want caffeinated coffee close to closing time at a restaurant, ask for an Americano or other espresso drink.

  • canni@lemmy.one
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    1 year ago

    I used to work as a contractor for an environmental remediation firm. All the waterways that you joke about not swimming in are actually full of some awful carcinogen. Old industrial plants dumped awful chemicals for years and years. Some of these issues are being slowly addressed, but regulation is always well behind the science. But often, if the liability is significant enough, companies will spend millions of dollars a year to kick the can down the road doing studies and monitoring so that they can avoid what would be hundreds of millions to actually remediate the problem.

  • ToppestOfDogs@lemm.ee
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    1 year ago

    Inside almost every arcade cabinet is a Dell Optiplex running Windows 7, or 10 if its really recent. There’s no such thing as an arcade board anymore, they’re all Dells, or sometimes those HP mini PCs, usually with the protective plastic still on.

    Daytona even uses a Raspberry Pi to control the second screen. SEGA intentionally ships those with no-brand SD cards that consistently fail after 3 months. It’s in their agreement that you’ll buy another card from them instead of just flashing the image onto an SD card that won’t break.

    The Mario Kart arcade cabinet uses a webcam called the “Nam-Cam” that is mounted in a chamber with no ventilation, which causes it to overheat and die every few months, so of course you’ll have to replace those too. The game will refuse to boot without a working camera.

    Oh yeah also all arcade games with prizes are rigged. All of them. We literally have a setting that determines how often the game will allow wins.

  • swordsmanluke@programming.dev
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    1 year ago

    It is virtually impossible to remove yourself from advertiser’s rolls.

    Thanks to the new CPRA regulation, you can ask companies to delete everything they know about you. Great!

    Except that the way the law is written, that often includes deleting the fact that you asked to have your data removed. So the next time they get your data from a broker, (or the next time a broker gets your data), you’re right back at square one.

    In theory, if you managed to send simultaneous requests to every company that’s holding your data, you could wipe the slate clean…until the next time you used a website.

    There are so many data sets out there that we are all a part of. And if your data is in just a single one that didn’t get wiped, everyone will end up with it again as a matter of course.